While you are not necessarily unattractive, you do radiate a sort of subtle menace that will cause most folks to cross the street to avoid you. Your appearance is sufficiently rugged and thug-like that it easily inspires fear or disquiet in those who can see you.
![untainted road of sin merit world of darkness untainted road of sin merit world of darkness](https://epcms.epicon.in/featured-images/1588933791-1587985908-tarzan-2-xoriginal-500x750.jpg)
You can subsist perfectly on merely four hours of sleep in a twenty-four hour period without suffering from any fatigue, insuring that even if you stayed awake until the wee hours of the morning, you can still awaken just before dawn with no side effects or grogginess. No one can quite explain it, but you can function beautifully on far less sleep than most people ever could. Characters with this Merit reduce the difficulties of all balance-related rolls (for example, a Dexterity + Athletics roll to walk along a narrow ledge on the cathedral rooftop) by -2. You possess an innate sense of near perfect balance. You must still use the rules for taking multiple actions, but you do not suffer a difficulty penalty if, say, you use two weapons simultaneously or are forced to use your off-hand. You have a very high degree of off-hand dexterity, and you can therefore perform tasks with your “wrong” hand at no additional penalty. Nonetheless, I reserve the right to veto any given Merit or Flaw proposed for any reason. If you have a specific one in mind, propose it to me and we can discuss the possibility of it's use. Please note that any Merits or Flaws NOT contained in the following lists are BANNED from use in this Chronicle without express permission from me. devoid of any direct Supernatural influences or benefits. Supernatural Merits and Flaws cannot be taken at character creation, as all characters will begin play as normal mortals, i.e. Merits and Flaws are divided into four broad categories: Physical, Mental, Social and Supernatural. I may choose to assign more Merits or Flaws at my discretion over the course of play due to beneficial or detrimental events that affect your character significantly. Bonus Points cannot be spent to acquire Merits, and though you may choose to take more than 4 points worth of Flaws, these do not translate to extra Bonus Points, nor does it give you the ability to take more Merits.Īfter character creation, Merits and Flaws are out of the player’s hands. You can possess a maximum amount of Merits equaling 4 (four) Merit points in total, which of course, must be acquired through taking Flaws of equal value. Flaws, on the other hand, need to be taken to acquire Merit Points equal to their value in order to purchase Merits. Players are to choose Merits and Flaws during the finishing touches step of their character creation process, and Merits cost a certain amount of Merit Points and are akin to almost highly specialized Backgrounds. These traits can help players add detail to characters, representing special advantages (Merits) or liabilities (Flaws) that the character must deal with in play. At times, I almost envy the damnable Malkavians." - Jarek the Wretched, Clan Nosferatu
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For one must be mad to endure and thrive in this hateful world. "You are only given a little spark of madness upon birth, and a touch more upon Embrace.